Cushioning the Pain of Paying through Microtransactions in Online Gaming
Master thesis
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Date
2020Metadata
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- Master of Science [1622]
Abstract
The microtransaction model has been one of the main revenue drivers in the global video
game industry in the last half of the 20th century. This study examines the application of
virtual currencies implemented in the microtransaction model. We argue that companies can
enhance their value by creating t echnology-based interactions v ia v irtual currencies, which in
turn could constitute significant revenue streams. Our goal was to prove that the application
of virtual currencies would lead to increased spending behaviour, when compared to the
application of local currencies. Through an online gaming simulation experiment, we
discovered that the utilization of virtual currencies increased consumers’ spending on
microtransactions. This relationship was mediated by the pain of paying notion, as
respondents reported a lower pain of paying when paying in virtual currencies, and as a
consequence, purchasing increased when payments were made in virtual currencies compared
to local currencies. In exploring the u nderlying mechanisms of whether implementation of
virtual currencies via the microtransaction model could influence spending behaviour, we
also controlled for the personality characteristics of gambling severity, impulsivity,
competitiveness and reward sensitivity. We were able to prove a positive linear relationship
between spending on microtransactions, and the personality traits of gambling severity, and
competitiveness. Finally, we discussed how managers can implement the microtransaction
model as a reliable means to increase business profitability in the future.
Keywords: Online Video Games; Microtransactions; Virtual Currencies; Pain Of Paying;
Spending Behaviour; Gambling Severity; Impulsivity; Competitiveness; Reward Sensitivity
Description
Masteroppgave(MSc) in Master of Science in Strategic Marketing Management - Handelshøyskolen BI, 2020