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dc.contributor.authorHögberg, Johan
dc.contributor.authorRamberg, Marcus Olsson
dc.contributor.authorGustafsson, Anders
dc.contributor.authorWästlund, Erik
dc.date.accessioned2020-04-14T09:08:42Z
dc.date.available2020-04-14T09:08:42Z
dc.date.created2019-07-02T08:41:41Z
dc.date.issued2019
dc.identifier.citationJournal of Retailing and Consumer Services. 2019, 50 122-130.en_US
dc.identifier.issn0969-6989
dc.identifier.urihttps://hdl.handle.net/11250/2650917
dc.description.abstractThe purpose of this study is to understand how gamification contributes to customers’ value creation in a retail context and how this value creation relates to brand engagement. The study builds on a field experiment using a two-group between-subjects design combined with correlational research. The experiment involved 378 participants recruited at a major European sports retailer. Participants were exposed to one of two conditions: one with a gamified activity in a store, and one in which the participants performed the same activity without being exposed to any game elements. The findings show that gamification affects the hedonic value of an activity and that this effect can be partly explained by positive affect. When this hedonic value was compared to the satisfaction with a reward, the hedonic value was found to be a better predictor of continued engagement intention. Finally, gamification through continued engagement intention is positively associated with brand engagementen_US
dc.language.isoengen_US
dc.publisherElsevieren_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.no*
dc.titleCreating brand engagement through in-store gamified customer experiencesen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber122-130en_US
dc.source.volume50en_US
dc.source.journalJournal of Retailing and Consumer Servicesen_US
dc.identifier.doi10.1016/j.jretconser.2019.05.006
dc.identifier.cristin1709183
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode1


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Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal
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