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dc.contributor.authorVelasco, Carlos
dc.contributor.authorBarbosa Escobar, Francisco
dc.contributor.authorPetit, Olivia
dc.contributor.authorWang, Qian Janice
dc.date.accessioned2023-01-23T09:49:25Z
dc.date.available2023-01-23T09:49:25Z
dc.date.created2021-07-28T10:34:32Z
dc.date.issued2021
dc.identifier.issn2624-9898
dc.identifier.urihttps://hdl.handle.net/11250/3045210
dc.description.abstractWe introduce a model to think about impossible experiences in mixed and virtual reality, while emphasizing the role of said experiences in the context of food. This reality-impossibility model includes two continua, namely, the reality-fantasy character of objects and environments, and the extent to which they follow the laws of physics-other laws. We present a series of examples in each of the quadrants of the model and discuss both the research possibilities and implications of impossible experiences.en_US
dc.language.isoengen_US
dc.publisherFrontiersen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleImpossible (food) experiences in extended realityen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
dc.rights.holderThe Authorsen_US
dc.source.volume3en_US
dc.source.journalFrontiers in Computer Scienceen_US
dc.identifier.doi10.3389/fcomp.2021.716846
dc.identifier.cristin1922862
cristin.ispublishedfalse
cristin.fulltextoriginal
cristin.qualitycode1


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal